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	<title>Comments on: On Sample Rates and Bit Depth</title>
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	<description>Love Life Music</description>
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		<title>By: Sebastien Orban</title>
		<link>http://www.keyofgrey.com/2009/06/on-sample-rates-and-bit-depth/comment-page-1/#comment-1685</link>
		<dc:creator>Sebastien Orban</dc:creator>
		<pubDate>Fri, 26 Jun 2009 15:13:41 +0000</pubDate>
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		<description>I work mainly at 44,1hz - easy to set up whenever I am, and well, it&#039;s lighter on the processor. 
But 96 - or even 192, can be useful sometime. The megapixel race in the digital photography world can be absurd if the pixel are of less quality than the previous generation (as I&#039;ve read somewhere, point and shit are the main area for this). But if you need to heavily modify your picture, the more the merrier - and the same can be said about higher frequency rate. Maybe only for &quot;some&quot; advanced people, but this need can arise (and this without even taking into account the annoying aliasing and so on, that can be neutralized this way)

Still I&#039;m happy that company like RME try to lower the latency - the most important thing for me, with software synth and live recording/looping (well trying to).</description>
		<content:encoded><![CDATA[<p>I work mainly at 44,1hz &#8211; easy to set up whenever I am, and well, it&#8217;s lighter on the processor.<br />
But 96 &#8211; or even 192, can be useful sometime. The megapixel race in the digital photography world can be absurd if the pixel are of less quality than the previous generation (as I&#8217;ve read somewhere, point and shit are the main area for this). But if you need to heavily modify your picture, the more the merrier &#8211; and the same can be said about higher frequency rate. Maybe only for &#8220;some&#8221; advanced people, but this need can arise (and this without even taking into account the annoying aliasing and so on, that can be neutralized this way)</p>
<p>Still I&#8217;m happy that company like RME try to lower the latency &#8211; the most important thing for me, with software synth and live recording/looping (well trying to).</p>
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